Photo Credit: [http://quantumlearningblog.wordpress.com]
Look at America, we've invented Facebook, Google, Microsoft, Apple; some of the most powerful technological savvy companies in the world. Now look at Americas educational system in relation to technology, it is failing. My technology experience as a grade student range from using every Microsoft program, to creating a website using templates. As a student I was bored, not challenged, and wanted more from my educational experience. Teachers should understand that technology goes beyond basic programs. Technology should enhance, bring clarity, and prepare students for what they would face in this competitive world. By focusing on teaching basic programs like Powerpoint or Microsoft Word, educators stunt the technological growth of its students; this in turn does a disservice for students in the long run.
The following video goes over how some students are using blogging to enhance there educational experience.
Source Credit: [http://www.youtube.com/watch?v=OTToERnTKB4]
Feinberg, Cara “Rethinking Education in the Information Age: The Research of Thompson Professor Richard Murnane,” Harvard
Graduate School of Education, October 1, 2004. [Accessed at http://www.gse.harvard.edu/news/features/murnane10012004.html,
March 2011]
Crew, Rudy "Keeping Students Competitive: Using Targeted Communication to Drive Student Success in A Global Economy," Blackboard Connect, 2011. [Accessed at http://www.blackboard.com/CMSPages/GetFile.aspx?guid=37d97d28-5320-4a82-a79e-9a9854bc847f, Sept 2012]
Klopfer, Eric, Scot Osterweil, Jennifer Groff, Jason Haas " The Instructional Power of Digital Games, Social Networking, Simulations and How Teacher Can Leverage Them.
Sources:
Crew, Rudy "Keeping Students Competitive: Using Targeted Communication to Drive Student Success in A Global Economy," Blackboard Connect, 2011. [Accessed at http://www.blackboard.com/CMSPages/GetFile.aspx?guid=37d97d28-5320-4a82-a79e-9a9854bc847f, Sept 2012]
Klopfer, Eric, Scot Osterweil, Jennifer Groff, Jason Haas " The Instructional Power of Digital Games, Social Networking, Simulations and How Teacher Can Leverage Them.
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